para: // a
database of wonders
http://rhizome.org/artbase/3083/para/index.html
by Jane
Marsching
Collection
of images from web that hover over the boundary
between
fact and fiction
====
"The
Interactive Lexicon of Juxta,"
http://namniyas.velikanov.ru/lexicon_e/
a project by the Russian artist Namniyas Ashuratova.
"The Interactive Lexicon of Juxta" is an online, empty database, a
lexicographical system that can be filled by its users with new items,
definitions and images. Ashuratova has developed the database into a public,
self-organising information system, one that could not exist without the
contributions of the audience.
Virtual
House by Christina Ray
http://rhizome.org/artbase/3341/the_zero_1/thezero_house.html
=
The World
Report by Gregory Chatonsky
http://www.incident.net/works/world_report/
Point of
Departure by Darrin Martin
http://magenta.alfred.edu/aviation/index.html
ftp_formless_anatomy
by Eugene Thacker
http://rhizome.org/artbase/1699/index.html
This
project is an epistemological response to the Visible Human Project, an
endeavor, begun in the early 1990s, to create an online, digital database of
cross-sectional anatomical slices of a human male and female cadaver. Inspired
by the writings of George Bataille.
The
Allegorical Impulse Part I by Eduardo Navas
(look up
URL)
This net
installation re-evaluates the essay "The Allegorical Impulse: Toward a
Theory of Postmodernism" by Craig Owens. Inside the website you will find
quotations taken directly from Owens' text. Artworks by artists used as
examples in the essay have been scanned and optimized as sliced images for the
web; a Javascript calls these slices at random to create a grid composition.
GASHTGARI -
the tehran project by Andrew Hieronymi, Tirdad Zolghadr
http://rhizome.org/artbase/2476/gashtgari/index.html
Rhizomes
http://www.ensba.fr/rhizomes
by reynald
drouhin The " rhizomes " as an experimental attempt at transitory,
collective work on the Web.
"A
rhizome as no beginning or end; it is always in the middle, between things,
interbeing, intermezzo. The trees is filiation, but the rhizome is alliance,
uniquely alliance. The tree imposes the verb "to be," but the fabric
of the rhizome is the conjunction, "and...and...and..." This conjunction
carries enough forces to shake and uproot the verb "to be." (...)
Between things does not designate a localizable relation going from one thing
to the other and back again, but a perpendicular direction, a transversal
movement that sweeps one and the other way, a stream without beginnig or end
that undermines its bank and picks up speed in the middle."Rhizome"
in Mille plateaux.
Rhizome is
a figurative term used by Felix Guattari and Gilles Deleuze in their book A
Thousand Plateaus: Capitalism ad Schizophrenia to describe non-hierarchical
networks of all kinds. "A rhizome as a subterranean stem is absolutely
different from roots and radicles. Bulbs and tubers are rhizomes. Plants with
roots or radicles may be rhizomorphic in other respects altogether. Burrows are
too, in all their functions of shelter, supply, movement, evasion, and
breakout. The rhizome itself assumes very diverse forms, from ramified surface
extension in all directions to concretion into bulbs and tubers ... The rhizome
includes the best and the worst: potato and couchgrass, or the weed."
(Deleuze & Guattari, 1987, p. 6- 7)
A rhizome
doesn't begin and doesn't end, but is always in the middle, between things,
interbeing, intermezzo.
innovative,
useless, bizarre products found on the web by karex
http://www.karex.net/
www.karex.net
is a product gallery featuring strange, wacky, amazing, useless, surprising,
funny, innovative consumer products found on the web. it's a result of the
enthusiasm built by the (theroretical) possibility of selling anything anywhere
using the web. the site contains hundreds of products and the information about
their source as well as a link to it. we only feature the product information
provided by the manufacturer - no statements so that the visitor can watch and
think what he wants to. one of our goals is to keep going on updating the site
so that it will become a kind of a museum of invention & design in the
future.
ada1852 by
Christopher Fahey
http://rhizome.org/ada1852
It is a
virtual certainly that in the near future we will hold conversations with
computers as regularly as we do with other human beings. The more sophisticated
these machines are, the more lifelike they will likely be. But what will these
digital personalities be like?
In
addressing the Rhizome alt.interface project, I thought about how an artificial
intelligence might be used to serve as a kind of docent or guide to the Rhizome
Artbase. I did not, however, want to create a slavish "service"
robot. I did not want to build a person whose primary function is to be a
non-person like a telemarketer following a sales script.
New Lexia
by Sebastian Harms, Ismael Celis, Cesarina Balsells
http://www.master.esdi.es/newlexia/submit.asp
This is the
Time of Your Life by Juliet Ann Martin
http://www.julietmartin.com/timepiece/
This
website examines issues about time and its effect on our lives. The site
provokes the question whether the time the user spends in their lives is
"too stressful," "too emotional," or just "too
busy." It also prompts the user to answer questions about satirical
personal issues. This is compared to answers given by the artist and the other
visitors to the website. Finally, the user is given an "official"
printout that documents and realizes the "wisdom" of the site. This
journey creates a communal and ironic look at what is the Time of Your Life.
psychogeography
|| .walk.readme
http://socialfiction.org/psychogeography/
readme.walk
Generative
psychogeography(*), walking on algorithms
as a means
to explore the city, translates ideas from
computer
science to the real world. The next logical
challenge
was to take the whole concept a step further
& to
start regarding:
(1) The
city as a database
(2) The
city as a switchboard
(1) The
City as a Database.
Quoting
urban theorist Lewis Mumford: "[T]he great
city is the
best organ of memory man has yet created".
The city is
a memory bank or in modern terms a
database.
The database is perhaps the most post-modern
product of
the digital revolution: no longer are data
units
separated entities: by feeding the database
queries
every data can be correlated to uncover
unexpected
patterns. If the city is a database then
.walk
software improves the power of the generative
psychogeographical
search method by adding formulised
shifts in
the formula, connecting the pandemonium of
individual
action into an interconnected meta-software
to share
information & experiences.
=
faces / des
visages by reynald drouhin
http://rhizome.org/artbase/2724/faces/index.html
Fine art of
Rennes: transverse workshop "community / exchanges / transmission on the
Net" year 2000/2001. In this workshop, the faces followed one another...
"
faces / des visages " is an interactive project which allows users to
construct a face by combining three different images into a photographic
composite. The variation in types of faces that are shown is completely
arbitrary; they can appear in a linear fashion or at random. As the user
scrolls through the various photographic options, the words which comprise the
captions are changed. As a result, the appearance or erasure of different
facial components sometimes leads to the generation of incomprehensible
captions. This work is meant to be a play on the concept of the (collective)
"Other," ultimately allowing the user (or "artist") to
generate their ideal subject from the discrete elements of different
individuals.
e-Arcades
by Robin Michals
http://www.e-arcades.com/
Walter
Benjamin, writing in the 1920's and 30's, used the Paris Arcades, as the focal
point of a study of 19th century Paris. He constructed The Arcades Project by
mixing many citations of other authors with his own comments, generating
understanding as much by the content of a particular bit as its juxtaposition
with other texts. For example, advertising copy might appear right before a
citation from Frederick Engels. The quotes functioned as a bit of newspaper
collaged onto a painting to provide concrete evidence from the past. Benjamin
used montage and fragmentation as a new way to understand and write history.
Inspired by
The Arcades Project, e-Arcades is a non-linear excursion into a realm of ideas
about technology with a focus on computers and the internet. Borrowing
Benjamin's methodology of juxtaposing quotes, e- Arcades illuminates the effect
of our technologies on how we think as well as live. The site, using the
dynamic functionality of the web, demonstrates this effect instead of
describing it. Associations replace linear sequences. Variables replace static
answers. The site has a clearly defined goal but not a final destination. The
intent of the site is to generate an unexpected resonance between the quotes.
This resonance shows the present moment in a way that can not be seen directly.
The distorting effects of proximity can make it hard to grasp the cultural
changes caused by technological growth. The strength of e- Arcades lies in the
associations it creates between quotes, exploiting the most powerful feature of
the web hypertext.
Each trip
through e-Arcades will be unique. From the home page, the user enters the
dynamic site. This second page, generated randomly from a number of key quotes
concerning computer technology, presents the user with two to four links. The
destination associated with each link is decided by the web application and is
based on parameters set in the database. Where the link takes the user is not
fixed but variable. It is chosen at random from a concept category. Similarly,
the images that accompany each quote are chosen in a similar way, at random
from a fixed grouping. The user's own choices determine the subject and
direction of her experience with e-Arcades. As the database of e-Arcades
continues to grow over the next several years, the site will record the diverse
attitudes towards technological change as they shift and transform.
=
T U R N S
by Margot Lovejoy
http://www.myturningpoint.com/
T U R N S
is a community-building Web site focused on the idea of collecting and sharing
the story of a turning point in one's life. The site's interface is designed as
a map that may be reorganized according to multiple criteria. Stories are
represented as pebble-like shapes that can be opened and returned to the
narrative pool. Visitors to T U R N S can contribute their narrative and browse
stories according to 12 categories, such as education, relationships, health,
trauma, family, or war. The Anthology section of the site allows users to
reorganize the stories through relational filters--such as ethnicity or the
time at which the turning point was experienced--and to access related
databases. People may also contribute and draw a "life map," visually
representing the course of their lives. T U R N S provides connections to lives
lived under many circumstances and time periods. Seen through relational
filters, lenses and links, one?s story is understood as part of a social
memory. The site also is a reflection on the ways new media are influencing and
changing notions of the individual in a social context. With its possibilities
for creating networked communities and relational databases, the Internet
becomes a form of collective, social consciousness. T U R N S is part of what
has become a continuum in seeking public participation and community building
through my work. As an artist using technology to expand the concept of art as
communication, I have been committed since 1992 to engage audiences in direct
interactive experiences through installation works, bookworks, and websites by
various means. In my 1992 Black Box installation anteroom, viewers were asked
to write answers to questions about the future. For the 1995 Parthenia
installation, appropriate brochures were prepared and sent around the country
seeking narratives and visual expressions to be posted as part of a memorial
work dedicated to victims of domestic violence. These personal stories and
tributes became the initial database of shared stories in the www.
parthenia.com website which grew out of the museum work. This website was
developed in consultation with adaweb, one of the earliest sites committed to
pioneering artist involvement with the web as an important new form of
representation and cultural communication (this site has now been archived by
the Walker Art Center). A 1998 multiuser interactive gallery installation
"SALVAGE" allowed participants to explore aspects of healing through
transformative processes of engagement.
nUMB by Christian
Oyarzun
http://rhizome.org/artbase/15788/
The
experiencie of our everyday life is not only the result of our concrete life
but also of the interrelationship with existing abstract data that refers it.
The experience, modelled and tabulated, is redrawn up foreign in his
abstraction but , however, this data frameworks and overlaps itself inside and
from experience. From objective data, we verify our own continuous experience
and represent ourselves in a double input/output flow respect them.
nUMB is a
web application that manages and visualizes the data obtained from psicometric
evaluation tests in his users. This tests have been designed in order to
objectify both the presence of psychical disturbances and the therapeutical
response to his treatment, acting like microsystems of representation, dynamics
and marked out, moving between the affective identification with user and the
effective functionality for the test administrator.
Articulating
itself from the information-score stored in a database -and that would denote
the possible presence of psychoaffective disturbances in the users, nUMB
returns a fixed and diferential field of experiencie as an interpretative
answer, inverse and transverse to the objective representational condition of
the obtained data.
The Great
Game by John Klima
http://www.cityarts.com/greatgame/
Image
recontextualizer by eidolon
http://www.denature.org/pub/recontext/recontext.jsp
Babel
http://www.babel.uk.net/
by Simon Biggs Babel is a site specific
work for a non-site. The context of the work is non-physical. The site is an
abstract thing...information space and the taxonomy of knowledge that all
libraries represent...which the Internet, where the project is realised, is.
The Dewey
Decimal numbering system, used in the cataloguing of library contents, is the
key metaphor, visualised in a three dimensional multi-user space that is itself
a metaphor for the infinite nature of information.
In Babel,
the Dewey Decimal system is used as a mapping and navigation technique. The
structure of the library is re-mapped into the hyper-spatial that constitutes
the Web. The Dewey numbering system is employed as a means to navigate the
internet itself, the taxonomy inherent in the numerical codes mapping onto
web-sites that conform with the defined subjects.
The Dewey
Decimal system is based on two concepts; firstly that each area of knowledge
can be defined as a number and that the space between each numbered area is
infinitely divisible. This allows the cataloguing system to be both navigable
in its subject headings whilst able to contain an infinite number of potential
entries in the catalogue. As such, it is a simultaneously finite macrocosmic
and infinite microcosmic system.
In Babel,
viewers logged onto the site are confronted with a 3D visualisation of an
abstract data space mapped as arrays and grids of Dewey Decimal numbers. As
they move the mouse around the screen they are able to navigate this 3D
environment. All the viewers are able to see what all the other viewers, who
are simultaneously logged onto the site, are seeing. The multiple 3D views of
the data-space are montaged together into a single shared image, where the
actions of any one viewer effects what all the other viewers see. If a large
number of viewers are logged on together the information displayed becomes so
complex and dense that it breaks down into a meaningless abstract space.
Viewers are
able to generate specific Dewey Decimal numbers, a dynamic interface keeping
them informed of web-site addresses that conform with the subjects thus
defined. Viewers can select any site with a simple point and click of the
mouse, opening the site in a new window.
Netsleeping
by gregory chatonsky
http://www.incident.net/works/netsleeping/
Netsleeping
is a cooperative screensaver for sleepy computers wired to the network. More
and more connections are permanent (DSL/cable). This represents an immense
change in our relation to the network: we don't connect anymore to the Internet
with a telephonic modem, the flux is always available, information simply
awaits navigation like an independent and strange world. But what happens when
you don't use your computer--does it remain lit and hardback to the flux of the
network? or when computers fall asleep and aren't being used by anybody?
Netsleeping tells this story of sleep, abandonment, and of the machine's
a-instrumentality and passivity in the flux.
community
mapping by Nikola Tosic
http://www.community-mapping.org
you can
register, save a period of your life and then within this period you can save
data about communities to which you belonged, most important you can save maps
where your communities have been located. you should update your maps as time
passes and make them bigger and more colorful (color signifies type and
transparency signifies importance of community).
Average by
schoenerwissen
http://rhizome.org/artbase/2633/average/index.html
We enable
you to use a much more fashionable and personal computer than you would have
ever thought. Our system of small algorithmic modules give you the possibility
to form your idea of what the future is all about -transforming these often
miniscule ruses of discipline, these minor but flawless mechanisms to become
far of being regulated.
The Banner
Art Collective design
http://bannerart.org
created by
Garrett Lynch.
The new
design brings a vast number of improvements to the site, which collects and
distributes net.art and poetry created according to the limitations of WWW
advertising. The project uses PHP (a hypertext preprocessing language) and
MySQL (an open source unix database) to create dynamic relationships,
structures, and inference rules among the interchangeable text nodes.
Apartment
by Marek Walczak & Martin Wattenberg
http://turbulence.org/Works/apartment
Viewers are
confronted with a blinking cursor. As they type, rooms begin to take shape in
the form of a two-dimensional plan, similar to a blueprint. The architecture is
based on a semantic analysis of the viewer's words, reorganizing them to
reflect the underlying themes they express. The apartments are then clustered
into buildings and cities according to their linguistic relationships.
Each
apartment is translated into a navigable three-dimensional dwelling, so
contrasting between abstract plans/texts and experiential images/sounds.
Apartment
is inspired by the idea of the memory palace. In a mnemonic technique from a
pre-Post-It era, Cicero imagined inscribing the themes of a speech on a suite
of rooms in a villa, and then reciting that speech by mentally walking from
space to space. Establishing an equivalence between language and space,
Apartment connects the written word with different forms of spatial configurations.
net.narrative
SF Camerawork's online exhibition, "net.narrative
http://www.sfcamerawork.org/netnarrative.html
===========
Project
> photography_project
Exactitudes
http://www.exactitudes.com/
Photographer
Ari Versluis and stylist Ellie Uyttenbroek call their series Exactitudes: a
contraction of exact and attitude. By registering their subjects in an
identical framework, with similar poses and a strictly observed dress code,
Versluis and Uyttenbroek provide an almost scientific, anthropological record
of people's attempts to distinguish themselves from others by assuming a group
identity.
more
information:
http://deaf.v2.nl/deaf/03/205-206-59-225-38-81-55-118-89-230-227-192-198-168-247-58.py
photography
, portraits , typology , clothing , The World as Archive
created by
* Ari
Versluis (NL)
photographer
* Ellie
Uyttenbroek (NL)
artist
descriptions
* Exactitudes
Ð a contraction of ÔexactÕ and ÔattitudeÕ Ð is a photography project that
systematically documents groups of identities, in which the heterogeneous,
multicultural street scene has been a major source of inspiration: the people
portrayed have literally been Ôpicked up from the streetÕ. DEAF03 will present
he series Gameboys. By registering the subjects in an identical framework, an
almost scientific, anthropological record is prov... [ more ]
* Sinds
1994 werken fotograaf Ari Versluis en stylist Ellie Uyttenbroek aan het project
Exactitudes, waarvoor zij telkens twaalf individuen uit eenzelfde subcultuur
potretteren tegen een neutrale witte achtergrond. Deze personen nemen dezelfde
pose aan en dragen uniforme kleding. De afgelopen jaren hebben Versluis en
Uyttenbroek reeds een groot aantal van dergelijke series gemaakt, die samen een
visie vormen op een heterogene samenleving waari... [ more ]
*
Since 1994,
photographer Ari Versluis and stylist Ellie Uyttenbroek have been working on
their project Exactitudes, where they portray a series of 12 individuals from
the same subculture against a neutral white background. The subjects always
strike the same pose and wear the same uniform clothing. Over the years,
Versluis and Uyttenbroek have made a large number of these series, that
together present a view of a heterogeneous society whe... [ more ]
=========================
from
"The political aspects of Data
Knitting"
http://deaf.v2.nl/deaf/03/205-206-59-225-38-81-55-118-89-230-227-192-198-168-247-58.py
--They Rule
http://deaf.v2.nl/deaf/03/30-202-156-79-100-132-255-24-23-114-57-219-23-88-136-235.py
http://theyrule.net
Josh On
==
The
Worldprocessor by Ingo GŸnther
During the
1980s Ingo GŸnther started making 3D-sculptures in the shape of an of the earth
globe, as representations of global movements and processes. A selection from
his by now hundreds of globes will be exhibited at DEAF03. Each globe
visualizes current problems or invisible processes like refugee flows or which
super power has military control over which area.
http://deaf.v2.nl/deaf/03/96-167-189-177-13-237-210-231-213-111-106-227-109-119-100-75.py
==
==
Police
State
http://deaf.v2.nl/deaf/03/150-73-44-59-188-101-3-224-144-177-219-10-15-83-97-241.py
========================
The World
as Archive
100.000
Streets
Would you
like to know what a mix of New York, Tokyo and Rotterdam would look like as a
city? With his 100 000 STREETS image artist Geert Mul explores the visual
overlap of cities all over the world. Visitors to this interactive installation
are treated to a tour of a kaleidoscopic fan of urban images that are retrieved
from the Internet and selected on visual quality by especially designed,
visually intelligent software.
http://deaf.v2.nl/deaf/03/107-51-53-175-77-66-29-115-234-232-172-46-237-132-128-59.py
==
Substract
the Sky
http://deaf.v2.nl/deaf/03/25-60-58-26-188-21-165-129-208-186-132-58-134-32-9-185.py
==
Worldprocessor
http://deaf.v2.nl/deaf/03/169-45-115-106-191-27-101-41-4-156-236-132-217-11-143-179.py
==
Pockets
Full of Memories
http://deaf.v2.nl/deaf/03/112-194-35-95-52-88-95-92-147-149-104-36-61-152-243-152.py
==
H.I.D.E
http://deaf.v2.nl/deaf/03/195-101-20-212-120-18-78-43-29-151-197-95-81-197-255-232.py
==
Can You See
Me Now?
http://deaf.v2.nl/deaf/03/147-53-33-156-177-34-194-215-174-199-95-232-39-12-109-151.py
==========================
The
Dynamics of the Living Archive
whisper
http://deaf.v2.nl/deaf/03/199-35-90-253-54-198-254-159-227-169-129-3-115-112-203-194.py
PainStation
http://deaf.v2.nl/deaf/03/47-40-215-10-45-188-158-223-199-139-4-0-80-167-78-186.py
===
Wikipedia.org
===
The hub:
http://www.x-arn.org/hub/
ASRF/0.2 is
connected to the HUB and uses its collected emails as raw materials. ASRF/0.2
allows users to compose and publish random generated texts based on emails
extracted fragments.
http://www.x-arn.org/hub/osm/
------------------------------------------------------------------------
The
Collective Unconsciousness Project (TCUP) is not designed to be a finished
project, but an evolving framework that is both created and changed through
interaction with it. It exists as both and online community and personal space.
It's not as straight forward as an information driven website, but a nonlinear
experience based on chance and the user's interactions. The purpose is to view
connections between our dreams.
http://tcup.currentform.com/
Review:
http://netartreview.net/featarchv/04_19_03.html
=============
"EPIC
TALES" by Carlo Zanni is not using a particular database, but actually
using php
technology to appropriate pages:
http://www.zanni.org/epictales.htm
review
here:
http://netartreview.net/featarchv/06_28_03.html
===============
MORE
EXAMPLES:
http://www.teleportacia.org/swap/
Bunting has
also worked together with Olia Lialina in the work
Identity
Swap Database, a database aimed at exchanging identities.
After
filling out a form with their basic personal details, the user
can acquire
a new identity Ð temporary or permanent Ð and can even
donate
theirs for others to use. In English, Russian, Spanish and
German.nglish.
EXAMPLES:
database
project & article for/about Europe Against the Current,
a
manifestation of alternative, independent and radical information
carriers;
Dutch version of article published in 'De Gids' mei 1990; 1985-1989
http://imaginarymuseum.org/ETS/ETSeng.html
AND:
The
Anti-Sublime Ideal in New Media
Lev
Manovich
http://www.chairetmetal.com/cm07/manovich-complet.htm
EXAMPLES:
http://9.waag.org/frontend.html?content=http://9.waag.org/cgi-bin/nine.pl
NINE:
community project
===