Information
and Institutional Change:
The
Case of Digital Libraries
Philip
E. Agre
Department
of Information Studies
University
of California, Los Angeles
Los
Angeles, California 90095-1520
USA
pagre@ucla.edu
http://polaris.gseis.ucla.edu/pagre/
This
is a chapter in Ann P. Bishop, Barbara P. Buttenfield, and Nancy Van House,
eds, Digital Library Use: Social Practice in Design and Evaluation, MIT Press,
2003.
Please
do not quote from this version, which differs in small ways from the version
that appears in print.
7000
words.
1 Introduction
Is
a digital library a machine or an institution? The term has been used both ways
(Borgman 1999). Computer scientists are willing to build a database and simply
call it a "library". But whatever they are called, society will
evaluate digital libraries in terms of the ways that they fit, or fail to fit,
into the institutional world around them (Kling and Elliott 1994).
Institutions, for present purposes, are the enduring categories of society:
social roles, legal systems, linguistic forms, technical standards, and all of
the other components of the playing field upon which human relationships are
conducted (Commons 1924, Goodin 1996, March and Olsen 1989, North 1990, Powell
and DiMaggio 1991). An institutional field is a particular relatively enduring
ensemble of institutional categories; examples include particular historical
forms of the market, the political system, or the university.
In
this chapter, I propose to explore certain ways in which the "fit"
between technology and institutions might be conceptualized and evaluated. I
cannot survey all of the technical issues, or all of the institutional issues.
Instead, I will focus on the boundary between technology and institutions.
Investigation of this boundary requires considerable preparatory analysis, and
it will be necessary to identify and transcend several intellectual traps. In
particular, evaluation of the interaction between technology and institutions
must commence with substantive ideas on both sides: if we derive our
institutional ideas from the metaphors already embedded in the technology, then
the process may be tautological from the start. Every technology is embedded in
the social world in complicated ways, and this is particularly true for digital
libraries, which are intertwined with the cognitive processes of a complex
society. Unless our conceptualization of society stands on an equal footing
with our conceptualization of the technology it uses, our analysis will
inevitably be overwhelmed by myths.
Digital
libraries are distinctive in another way. The library world, like any
institutional field, maintains a distinct identity. But the library world also
articulates with other institutional fields, that is, it interacts with them in
relatively stable and structured ways. In fact, the library world (along with
some others, such as the legal system, higher education, the legislature, and
journalism) articulates with virtually every other institution in society. This
is the central institutional tension of the library: its need to maintain
relatively uniform practices despite the great diversity of the social worlds
whose members it serves (Agre 1995). Although it has never been easy,
librarians have historically be able to maintain this uniformity of practices
because of the limited variety of physical media (books, films, records,
magazines) that various social institutions have produced. Networked computing,
however, permits libraries to be articulated much more elaborately with the
institutions they serve. Will the "common coin" of digital
representation enable libraries to maintain a manageable uniformity in their
practices despite the diversity of their articulations with other institutions?
Or will be immense flexibility of digital computation unleash unmanageable
pressures for heterogeneity?
My
approach in this chapter is analytical, not empirical, and I will proceed as
follows.
Section
2 will argue for the "priority of analysis": the idea that
sociological conceptualization of user communities and institutions is
logically prior to the design and evaluation of technical systems. When the
priority of analysis is not respected, an intellectual vacuum opens up and various
patterned cultural myths flow in to colonize our thinking.
Section
3 considers the case of scholarship, with particular attention to the
institutional conditions for the construction of healthy scholarly communities.
In both cases, conventional theories ill-serve us by dividing the world into
extremes when the reality, both descriptively and normatively, falls in the
middle.
Section
4 considers the case of the public sphere. The health of a democratic society
is founded, at least partly, in the pervasive processes of collective cognition
that tie innumerable overlapping subcommunities. The conditions of these
processes can be usefully compared and contrasted with those already analyzed
in the world of scholarship.
Section
5 builds on these cases by considering more abstractly the embedding of digital
libraries in their institutional environments. I will sketch several
potentially useful themes, including convergence, specialization, standards
dynamics, organizational boundaries, and genres.
Section
6 concludes by summarizing some of the positive contributions by which digital
libraries might be evaluated.
2 Priority of analysis
The
design of computer systems begins with concepts: concepts that describe the
people, places, and things that the computer is supposed to represent, the
attributes they can possess, the actions they can take, and the actions that
can be taken upon them. The concepts that become embodied in computers are part
of intellectual history: they come from somewhere, and indeed the usefulness of
the computer will consist largely in the accuracy with which the users'
concepts can be used to explain what the computer does. When designing a
computer to predict the weather, for example, most of the relevant concepts are
derived from meteorology. Because the concepts of meteorology are already
stable and codified, the design process has a clear starting-point.
When
designing a digital library, on the other hand, one must comprehend social
phenomena of great complexity. No single discipline will provide all of the
necessary concepts. Instead, it is necessary to employ concepts on several
distinct levels of analysis. One level of analysis pertains to the physical and
cognitive mechanics of work; on this level the necessary concepts derive from
ergonomics and human-computer interaction. Another level of analysis pertains
to the principled organization of information and the search habits of
individual library users, and on this level the necessary concepts can be
obtained in reasonably stable and codified form from the tradition of library
and information science (Borgman in press).
In
this chapter, I will be concerned principally with an even higher level of
analysis -- the embedding of a digital library in the larger social world --
for which the necessary concepts derive from social theory. The design of
technical systems and institutions has not usually been informed by concepts
from social theory, however, and so in this section I will consider the role of
social theory in design.
A
central challenge for social theory is the great complexity of social
phenomena. No single concept will explain everything. The social theorist is
therefore necessarily engaged in traffic control: working consciously with the
relationships among a large number of concepts. For example, useful concepts
are found on several different scales, or levels, and I have already informally
sketched some of the levels that are relevant to the analysis of digital
libraries. Each level of analysis is equally important, and analyses on the
different levels will regularly inform one another. The concepts themselves
differ from the concepts of science: they cannot be defined in mathematical
terms. Their purpose, rather, is to help describe particular examples of social
practice. These descriptions are necessarily intricate, and one does not expect
to derive simple generalizations from them. The purpose of theoretical work,
for example in this chapter, is to clarify concepts and their relationships.
Whether the concepts are useful in the analysis of particular empirical
situations is a different question, and each project -- the theoretical and the
empirical -- provides important guidance to the other.
Concepts
play at least three roles in design:
(1)
They are employed in studying the task and the context of use.
(2)
They are inscribed directly into the software, and into the categories and
policies of the institution.
(3)
They define the criteria by which the technical and institutional systems are
evaluated.
It
follows that the analysis of concepts should precede design, or at least that
conceptual analysis is necessary for design to make any progress. This is the
priority of analysis. Although the point may seem like common sense, few design
projects make any explicit provision for this kind of conceptual work before
making irreversible design commitments. The traditional methods of systems
design do employ the word "analysis", but in a narrower sense, in
which the concepts are assumed to be given in advance. This is a dangerous
assumption: without analysis, designers must necessarily employ whatever
concepts they find lying around. These concepts might be incomplete or
incoherent; they might distort the practices or omit large parts of them.
Concepts that derive from the millenarian ideologies of computerization
movements (Kling and Iacono 1988) are likely to be misleading as well. A design
process that does not analyze its concepts forecloses much of the design space
before it even begins, and it risks catastrophe if its concepts are broken. And
because the same potentially problematic concepts are used in evaluating the
system that is designed, fundamental design flaws will not necessarily be
detected.
The
design of digital libraries requires conceptual analysis because of the great
complexity of a library's relationship to its institutional context. Advanced
computing and broadband networking will enable digital libraries to become
highly integrated with the institutions in which they are used, but little is known
about the forms that this integration might take. A digital library does not
require its users to extract themselves from their ongoing patterns of
activity. To the contrary, the library can conform itself to those patterns of
activity in numerous ways. Thoughtful design will require substantive ideas
about those patterns of activity, and about what it might mean for a digital
library -- or anything else -- to "fit" within them.
Conceptual
analysis faces other challenges as well. Information technology often requires
designers to revisit and clarify old concepts so that design thinking does not
fall into simple dichotomies. What, for example, is a library? A concept of
"library" that is too fully rooted in past historical forms will make
innovation impossible, but a superficial concept of "library" that
draws out only a few aspects of those past historical forms -- for example, the
library as a big container of documents -- will pass over phenomena whose
absence in newly designed system may be fatal.
The
middle ground between the maximal and simplistic conceptions of
"library" is enormous, and it is not easily mapped. In mapping that
ground, it helps to have two kinds of concepts. Bridging concepts are concepts
that enable designers to move back and forth between the technical and
institutional sides of their work. An example of a bridging concept is
"inscription": the process by which social discourses are translated
into the workings of software (Agre 1998a). Andmeso-level concepts are concepts
that describe medium-sized social phenomena, for example
"institutions" and "social networks", thus avoiding the
sterile opposition between macro and micro that frustrates many applications of
social theory (e.g., O'Neil 1998: 10).
Much
of the skill of conceptual analysis consists in watching out for common traps
that can confine a project's concepts within the bounds of unnecessary
assumptions. Here, for example, are several conceptual traps that may afflict
the unwary designer of digital libraries:
(1)
The trap of presupposing standardization. Fantasies about computers in popular
culture often assume an implausibly high level of interoperability among
systems that have arisen independently of one another. This is certain to be a
substantial issue as digital libraries are integrated with the systems of their
diverse users, and the effort that goes into technical implementation in a
narrow sense may be slight in comparison to the effort of consensus-building
around standards.
(2)
The trap of deriving political consequences straight from the technology.
Authors such as Gilder (1992: 48-50, 126) have predicted that the decentralized
nature of networked information technology would lead to a decentralization of
power in society. But this consequence hardly follows. Computer networks are
just as capable of projecting the instruments of control into far-flung
locations. Likewise, librarians know well that uniform technical standards for
access to digital libraries do not imply equal access in any effective social
sense.
(3)
The trap of automation. The word "automation" often slips back and
forth between two distinct senses. In one sense, the word simply refers to any
use of technology. But in another sense, it refers to a particular way of
designing and using technology, whereby the workings of a machine are modeled
on the activities involved in a particular job, and the purpose of the machine
is to replace the human effort that the job involves. When the word does slip
silently between these two meanings, the design process can be led to
presuppose the narrower sense of the term rather than consciously choosing it.
It is sometimes both practical and beneficial to replace a human job with a
machine on a one-for-one basis, but the possibilities of technology are vastly larger.
In most cases, a new technology will lead to a renegotiation of the roles of
people and machines, and this renegotiation should be part of the design
process.
(4)
The trap of assuming rapid change. The capacities of computer chips and fiber
optic cables are growing rapidly, but it does not follow that social
institutions will change as fast, or that they can change that fast, or that
they should. Institutions become intertwined in with information technologies
in many ways (Kling and Iacono 1989). Technical standards, once entrenched in
the installed base and practices of an institution, are exceedingly difficult
to change. The institutions themselves, as carriers of collective memory and
skill, are usually slow to change as well, and for good reason. A design
process that assumes rapid change will become preoccupied with "keeping
up", and with "not being left behind", and will therefore not
perceive the need for sober analysis of concepts -- not least one's concepts
about change itself.
(5)
The trap of all-or-nothing change. Many highly developed discourses presuppose
that computing will give rise to total, discontinuous changes, either in
society generally or in particular institutions. (For an example in higher
education see Dolence and Norris (1995).) The world is thus divided, in
Manichean fashion, into revolutionaries and reactionaries: those who embrace
change and those who resist it. This kind of opposition is understandable in
the absence of analysis: exactly because the changes are new, society has not
needed concepts to describe the relationship between what is changing and what
is not. Describing that relationship is a central role of conceptual analysis
in the design process. Visions of discontinuous change can also arise from an
over-simple understanding of the relationship between technology and sociology.
Designers often associate technology with the future and sociology with the
present and past. Because technology is supposed to change things, conceptually
sophisticated investigation of the social world can seem irrelevant to design.
But this understanding of design is simplistic and even dangerous: it amounts
to a willful blindness to the context in which the designed systems will be
used.
(6)
The trap of command-and-control computing. The main tradition of computer
system design arose in military and industrial contexts in which the designers
were closely allied with authorities who possess great power to direct the
activities of the users. As a result, computers have long been associated with
rationalization and hierarchy. The rise of the Internet, with its decentralized
control structures, has shaken this association somewhat, but many legacies of
the command-and-control era remain. For example, database design still assumes
that individuals will be assigned unique identifiers, despite the serious
privacy problems that this practice can raise. A new generation of
privacy-enhancing technologies (Agre and Rotenberg 1997) has not been
integrated into day-to-day design practice.
(7)
The trap of inventing a new world. Several of these traps can combine to
persuade designers that they can use technology to impose entirely new patterns
of activity on their users. After all, the purpose of design is innovation, and
true technical innovation is impossible unless the users change their habits.
While it does make sense to speak of institutional design (Goodin 1996), new
institutional structures usually cannot be imposed through technology. Existing
patterns of activity are usually shaped by many factors beyond technology.
Designers can consciously choose to amplify an existing force in society, but
they probably cannot create new forces.
(8)
The trap of blaming "resistance". Some technologies are rapidly
adopted, and others are not adopted at all. The difficulty of predicting
adoption can frustrate designers, and the language of "resistance"
provides a simple explanation of the problem. But a responsible designer will
try to distinguish between resistance that is irrational and resistance that
arises from a poorly designed system.
(9)
The trap of assuming away intermediaries. Networked information technology is
frequently held to eliminate the need for intermediaries: those individuals and
organizations that facilitate connections between buyers and sellers, citizens
and government, people and information, and so on. After all, if the network
can connect the parties directly, what is the purpose of the intermediary? This
argument depends on an ambiguity in words like "connect". A computer
network can transport data between point A and point B, and it can make
information available in a standard format at many points A so that computers
located at various points B can search it. But intermediaries can serve many
other purposes, and most of the successful new businesses on the Internet are
in fact intermediaries (Sarkar, Butler, and Steinfield 1995; Shapiro 1999). A
more suitable term -- and a less constraining concept -- is reintermediation
(Halper 1998, Negroponte 1997).
(10)
The trap of technology- and economics-driven scenarios. Institutions must be
described using vocabularies from several disciplines, and great havoc can
result when one discipline's language is employed to the exclusion of all
others. As this list should already have made clear, design is too often
technology-driven: given a hammer, one looks at things as if they were nails.
Nonetheless, economics-driven design is equally hazardous. Economics is a
powerful mode of analysis. But economic theories simplify and idealize the world.
The mainstream neoclassical theories, for example, almost entirely ignore
inormation and institutions (Casson 1997, Hodgson 1988). Economic theories have
also tended to homogenize things by treating them as a uniform array of
resources to be allocated, and they have likewise tended to oversimplify the
web of human relationships within which economic exchange takes place
(Granovetter 1992). When economic analyses are turned into institutional
prescriptions, these simplifications can become serious blind spots. Economic
analysis is an increasingly important component of the design process, but it
is only useful as part of a dialogue.
(11)
The trap of designing for a limited range of cases. Much of the design process
necessarily takes place far from the places where the resulting systems will be
used. As a result, designers must depend on their own imaginations. Designers
whose imaginations are shaped by experience with one setting, or one type of
user, risk designing systems that discriminate against other settings or users
(cf. Friedman and Nissenbaum 1996).
(12)
The trap of presupposing transparency. Experts usually forget what it was like
to be a beginner, and designers usually cannot imagine what it is like to
confront their systems anew. A generation of user-interface design has
developed great solicitude for the situation of the beginning user (Shneiderman
1998), but this work has been primarily ergonomic and cognitive in orientation.
Digital libraries exemplify a new generation of systems that cross
institutional boundaries (Friedman 1989), and little is known about the
challenges that such systems present to the beginner. Designers can too easily
assume that the user possesses the whole tacit worldview of the designers' own
community, and analysis will be required to understand the ways in which
differences in worldview can affect the assumptions that users bring to a
system.
These,
then, are twelve challenges for conceptual analysis as part of the design
process. A good design will seem deceptively simple, precisely because these
issues do not arise. A good set of analytical concepts will avoid these traps
as well, and it will be useful to keep them in mind when evaluating the
substantive discussions of the remainder of the chapter.
3 Scholarly community
The
scholarly community is deeply intertwined with the library. Much of the
library's contents are produced by scholars, and the structure of these
materials reflects the institutional structure of scholarship. Much of a
scholar's professional persona lives on the library's shelves. The success of
scholarship depends on the health of scholarly communities, and digital
libraries will participate in changes that can affect the health of these
communities for better or worse. A central theme, then, will be the internal
workings of these communities, and their linkages to the rest of the world.
Scholars
need a space apart from the world. What is this space? It is not physically
localized, and indeed stretches around the earth in the "invisible colleges"
into which scholars form themselves (Crane 1972). Scholars' space is understood
in many other ways: time to think, a private work space, access to books and
journals, freedom from political pressure, the opportunity to try ideas that
might not succeed, and so on. In particular, scholars need a space for the
self-organizing mechanisms of their community. While popular authors and
journalists make their living selling their writings in a straightforward
market system, scholars cannot use market mechanisms to govern their work
because their task is to produce public goods: ideas and discoveries that are
difficult to buy and sell (Hallgren and McAdams 1997). This is the purpose of
peer review and the informal assignment of credit to innovators (Latour and Woolgar
1986). These mechanisms obligate scholars to monitor one another's careers, for
example by reading journals and through professional meetings and rumor
networks, and scholars thereby have a powerful incentive to adopt new
information and communication technologies.
Scholars'
space is also a container for conflict. In his astonishing sociological history
of philosophy, Collins (1997) has demonstrated that the intellectual health of
philosophy has depended crucially on robust debate between scholarly movements
or schools. When the institutional conditions are present to support scholarly
work, Collins argues, philosophical schools strategically split and merge so
that only a few schools compete in the intellectual "attention
space". The debates among these schools keep them honest, and the need to
respond to opposing schools' arguments is the motive force that moves
philosophical inquiry forward. When the institutional conditions of orderly
debate fail, for example through economic collapse or political controls,
philosophical inquiry becomes rigid or fragmented.
New
technologies are quite capable of affecting the system of incentives that makes
these mechanisms work. If scholars can advance in their careers by leading
coherent intellectual movements, then technology can make it easier to organize
such movements by maintaining communications among their members. The Advanced
Research Projects Agency (ARPA), which invented the Internet, has also
pioneered methods for using the Internet to operate research communities.
Indeed, rather than leaving the creation of such communities to the career
agendas of individual researchers, ARPA has largely internalized the process,
using its own research-funding procedures to organize technical communities
(e.g., the Image Understanding community) that are defined in relation to
ARPA's own needs. Technology can also make it easier for scholars to move from
one community to another, staying long enough to apply their skills to
particular problems and then moving along to another community when a given
line of work yields diminishing marginal returns. These factors may have
contributed to the tremendous growth of interdisciplinary research during the
1980's and 1990's: not just the crossing of disciplinary boundaries, but the
continual creation of new communities with new, permeable boundaries.
Assuming
that Collins' argument applies to disciplines besides philosophy, what does it
say about the current situation? The increased fluidity of scholarly
communities may be a sign of fragmentation. Or perhaps the attention space can
now accommodate a larger number of schools. Collins' argument also points to
the need for a loose coupling between individual research communities and the
rest of the world. On one hand, a community must be sufficiently coherent to
define a common language and a shared set of problems, methods, and goals.
Otherwise it could not contain its own internal conflicts or develop any depth
of learning. On the other hand, each community must be accountable to the
arguments and objections of other communities. If this accountability becomes
too rigid, then research will devolve into a purely political struggle. But if
it becomes too loose, then misguided research communities will be able to
reproduce themselves indefinitely. This is fundamentally a question of
institutional design, but technology can either hinder or facilitate any
institutional mechanism.
A
loose analogy might be drawn between scholarly communities and ecosystems.
Island ecologies permit evolution to head off in new directions without being
constrained by the competitors in other ecologies. Likewise, the intellectual
communities of different countries have historically been somewhat isolated from
one another. Scholars have always corresponded and traveled, not least because
they can advance professionally by bringing new ideas home with them. But
communications and travel have always been laborious and expensive, and the
interactions among national scholarly communities have always been limited as a
result. Language has been a barrier as well. Nonetheless, new technologies
decrease the costs of scholarly interaction, so that now it is necessary to
determine the optimum level of coupling among different intellectual
ecosystems. The dangers of excessive technologically-facilitated homogeneity
can be seen in the computer industry, which has gone through a long series of
manias during the 1990's: virtual reality, agents, network computers, and so
on. Institutional changes will be required if these wasteful storms of
intellectual fashion begin to disrupt scholarship.
Technology
might contribute to constructive changes in the institutions of scholarship
through the invention of new genres (Agre 1998b). As a thought experiment,
consider the problem of professional mobility: the possibility of advancing in
one's career, either by building stature within a particular research community
or by moving to another one. Either kind of move requires an individual to
master a complex landscape of scholars and their work. Where can maps of this
landscape be found? One map is available in traditional library catalogs, but
that map does not reflect many of the most important features of the territory
(Agre 1995). Other maps are available in the narratives by which authors of
scholarly literature give credit to the authors who have gone before them. And
yet others are available in survey articles. A digital library might make these
narratives more systematically available. Graduate students who are defining an
area of dissertation research could be obliged to produce an extensive survey,
as a structured hyperlinked document conforming to a particular XML document
type, of the literature in that area. The scholarly community could use the
Internet to organize a peer-review and publication system for these documents,
and these mechanisms would help students to develop their professional voices.
Once deposited in the digital library, the world's entire collection of
literature surveys could then be searched by anyone wishing for an introduction
to a given literature. Reverse links, from works to the surveys that mention
them, would make available several narratives of a given work's place in
intellectual history. Whether this proposal is feasible, of course, depends on
much more than technology. It would require a great deal of consensus-building,
and it would require individual research programs to surrender some degree of
control over the progress of their students' careers. A digital library can be
designed to support these kinds of technical mechanisms, and it can be
evaluated in terms of the support it offers to the laborious process of
building consensus around them. Increased professional mobility may have
disadvantages as well. Students today are strongly bound to their dissertation
advisors both by cognitive limits (it is hard to learn any other intellectual
system than that of one's teacher) and by the mechanisms of professional
evaluation (only one's teacher is in a position to write the evaluations upon
which one's advancement depends). But if these bonds are loosened then it might
become impossible to build a stable intellectual community.
These
few ideas hardly exhaust the range of institutional linkages between a research
community and the rest of the world. Other linkages include those between
research and teaching, between scholarship and government, and between
theoretical work and applications. A more careful treatment would consider
these linkages systematically, revealing how each linkage works in the present
day and inquiring how a digital library might facilitate or disrupt the
existing dynamics (cf. Lamb 1995). These considerations will return in the next
section.
4 Public sphere
In
addition to their role in supporting research, digital libraries can also be
evaluated in terms of the contribution they make to the health of democracy.
This would seem obvious enough: democracy is supposed to be a matter of
rational deliberation, and a digital library ought to support the activities of
research, reflection, and communication that rational deliberation requires.
But much depends on one's conception of democracy, and of the cognitive
processes that support it. Liberal political theory, for example, locates the practices
of democracy in the individual: individual people gathering information,
debating one another, and expressing their choices through aggregating
mechanisms like voting. To the extent that library science conceptualizes
library patrons as individuals, it embodies a liberal theory of politics. Given
the epistemic and cognitive limitations of isolated individuals, however,
library or no, such a theory cannot explain how citizens can effectively
deliberate on matters that involve far-flung facts and affect the community as
a whole. At the opposite extreme, authors like Volosinov (1973) interpret both
politics and cognition entirely in collective terms, leaving no analytical
space for the individual. This theory is no better, and (strikingly) for the
same reason: collective cognition, to be effective, requires a substantial
division of labor (cf. Hutchins 1996, Weick and Roberts 1993). Somewhere
between these positions, communitarian authors imagine individual cognition and
action to be constituted to a large extent by the norms and language of the
community, but do not imagine that the community completely determines the
individual's choices (Etzioni 1995). This is progress, but it provides no real
theory of interests and conflict. What is needed, therefore, is a substantive
account of the cognitive basis of social movements and other social groups
(Melucci 1996), and of the ways that technologies and institutions can either
support or disrupt this collective cognition.
One
starting point might be the rough analogy between social groups and scholarly
communities. Each type of community needs an autonomous space, loosely coupled
to the spaces of other communities. Each provides its individual members with
relatively safe opportunities to develop their public voices. But the analogy
stops there. Scholars need to be accountable in material terms for the
coherence and utility of their ideas, so that the institutions of scholarship
can allocate their resources in a productive way. Otherwise scholars would be
paid to talk nonsense. No outside regulation is required to prevent a social
movement in a democracy from talking nonsense, since the movement's ideas must
be coherent enough to organize effective action and appealing enough to form
the ideological basis for coalitions with other groups. Incoherent ideas can be
exposed by other movements that compete to recruit the same social groups to
its own coalition. The principal question, therefore, concerns the conditions
under which different groups are able to organize themselves cognitively:
unequal access to the means of collective cognition can lead to material
inequalities of other sorts. Herein lies one of the central political claims
for the Internet: online discussion groups provide cognitive infrastructure for
a vast range of constituencies (Agre 1998b), and digital libraries seem certain
to do the same. Buchstein (1997: 251) observes that "viewed in terms of
contemporary democratic theory, the positive qualities attributed to the
Internet strikingly resemble the Habermasian unrestricted public sphere".
The public sphere is not singular but multiple, and "[t]echnologies of
communication ... make possible a highly differentiated network of public
spheres. ... The boundaries are porous; each public sphere is open to the other
public spheres." (Habermas 1987: 359-360; cf. Fraser 1992). Several
authors have even spoken of new communications technologies as providing the
conditions for a collective intelligence, whether in organizations (Fisher and
Fisher 1997, Smith 1994), on a societal level (Hayek 1948: 50-54) or globally
(De Kerckhove 1997, Levy 1997, Rossman 1992, Wells 1938). But, just as
obviously, technology does not provide all of the necessary conditions.
Interest-group politics, notoriously, suffers from free-ridership (Olson 1965):
group members who do not participate in developing an intelligent group
consensus will nonetheless benefit from it, and technology does not
automatically create the necessary incentives. Collective cognition requires a
shared identity, social skills, and morale, each of which has conditions of its
own.
What
is more, technology has also raised the stakes by facilitating the explosion of
"information-driven politics" (Greider 1992: 46) that has been
accelerating since its origins in the open-government movements of the 1970's.
The purpose of "think tanks" is precisely to generate the steady
stream of convenient facts, persuasive phrases, and finely-tuned ideologies
that assemble coalitions around the agendas of their paying supporters. These
organizations expose the great complexity buried beneath simple concepts such
as the "marketplace of ideas" (e.g., Baker 1989, Ingber 1984). Ideas
are public goods, and I have already mentioned the role of scholarly
communities in alleviating the economic pathologies that public goods raise.
But the "marketplace of ideas" is strange in another way: ideas in
the public sphere are useful to me not because I "buy" them but
because other people do. And that is the role of the think tank: selling one's
ideas to others. Every group has an interest in influencing the thinking of
every other group, for example through the public relations practice of
providing "information subsidies" to the media (Gandy 1982), and so
it can be extremely difficult for a social group to conduct its collective
cognition autonomously (Habermas 1987). The problem is partially one of scale:
a social group whose members are few in number but command great resources can
organize its institutions of collective cognition more easily, other things
being equal, than a group whose members are more numerous and less wealthy.
Larger groups are easier to infiltrate and thus provide easier targets of
surveillance, and several public relations firms now routinely monitor public
Internet discussions, among other popular communications channels, on behalf of
their clients. (See, for example, www.ewatch.com.) The problem of autonomy
arises on the most basic level when provocateurs set about disrupting a
community's cognitive institutions, and some online communities have developed
sophisticated methods for maintaining their boundaries in the face of such
attacks (Phillips 1996). New technologies can support the development of
autonomous processes of collective cognition if they provide social groups with
the tools to minimize these dangers, or at least to equalize them.
Finally,
digital libraries bear on the relationship between the professions and the rest
of society. This has been a crucial issue for democracy since the days of
Lippmann (1922) and Dewey (1927). Although opinions differed on the extent of
formal political power that should be invested in the experts, the elite
consensus of that era was that nonetheless democracy should concede a great
deal of cognitive authority to professions and their expertise (Schudson 1998:
211-219). Subsequent experience, however, has made clear that democracy
requires an irreducible creative tension between professional and popular
voices. Digital libraries will presumably continue to facilitate the production
and authorization of professional knowledge, but they also may also enable
nonprofessionals to appropriate this knowledge in their own ways (cf. Blau
1999: 125-127). Once again, the conditions are largely institutional: now that
it is technically possible to make professional knowledge accessible to the
public, new incentives might be useful to encourage professionals to to make
professional knowledge accessible in a fully effective sense. Digital libraries
should also be evaluated for their capacity to support forms of collective
cognition that differ from those of the traditional organized professions.
5 Institutional embedding
The
previous sections have sketched a few of the ways in which a digital library
might fit, or else fail to fit, into the institutional world around it. The
discussion is necessarily schematic, and it will not be possible to offer any
meaningful generalizations until digital libraries are being used on a large
scale. Nonetheless, some general patterns can be anticipated. Most fundamentally,
the design of digital libraries will require a dynamic approach: neither
ignoring the institutional context nor trying to legislate it, but
participating in the dialectical interaction between technology and
institutions. Institutional processes shape technologies, and the technologies
that result are then appropriated by the institutions' members. Experience with
these appropriations helps to shape new generations of technology, which are
appropriated in turn. These appropriations are famously unpredictable, but they
can in fact be predicted to a certain degree: given an analysis of the existing
forces in a given institutional field, one can safely say that those forces
will shape the community's understandings of the technology and its potential
uses.
The
dialectical interaction between institutions and technology does not happen in
isolation; quite the contrary, it is increasingly mediated by the global
dynamics of technical standards (David and Shurmer 1996, Kahin and Abbate
1995). In the 1970's, much software was produced by organizations for their own
use. But in the 1990's, the inherent economics of software has created
tremendous forces away from bespoke applications and toward packaged software
whose immense development costs can be spread across many different customers.
As a result, few organizations determine their own fate. Even a whole
institutional field, such as the libraries or the educational system, can find
itself hostage to global standards that emerge and develop a critical mass of
users in other sectors. It is easy to speak of the design of digital libraries
as if designers can freely choose their own directions, but in practice digital
libraries emerge through negotiations in a tremendous variety of standards
coalitions. Some of these coalitions are specific to libraries as an
institutional field, but most are not. It follows that digital libraries can
only be designed intelligently if their stakeholders join these negotiations
(Oddy 1997: 83). Questions of institutional fit also arise in other design
contexts, of course, and the substance of these standards negotiations will
often pertain, explicitly or not, to fundamental ideas about institutions and
the social relationships that they define. Despite their esoteric reputation,
standards can very easily embody substantive commitments that shape and
constrain people's activities (Reidenberg 1998), and they can bias a playing
field toward some players and away from others (Mansell 1995).
Technology
and institutions interact especially in regard to issues of centralization and
decentralization. The library community has already gone a long way toward
eliminating duplicate effort by pooling catalog records, and that experience
can serve as a template for future issues of digital library governance.
Centralization is also fundamental to the establishment of compatibility
standards, inasmuch as standards require consensus that must usually be
coordinated through some central body. In many cases centralized power is
required to create the incentives for compatibility, but compatibility then
creates the conditions for power to be decentralized. An institution field can
easily become "stuck" with an overly centralized concentration of
power, but it can just as easily become stuck at the opposite extreme when
sufficient consensus cannot be established to adopt and implement new
standards. These governance challenges are great enough when standards change
slowly and in isolation from one another, but they become crucial when large
number of standards are being developed and adopted simultaneously, as they are
right now. In the worst case, the direction of digital library
standards-setting could be captured by a single interest, for example a
software vendor who can leverage a standard operating system, or else a
coalition of intellectual property owners who can leverage their contractual
control over digital library content. The potential for monopoly
rent-extraction in that scenario is enormous, and so libraries will have to
learn how to maintain their boundaries against such effects.
Digital
libraries also face strong centrifugal forces. I have already mentioned the
great diversity of institutional fields with which libraries interact, and each
of these institutional fields is likely to have developed its standards and
practices in relative isolation from the others. The technologies and policies
of a digital library can be deeply integrated with any one of those neighboring
fields, or with a few, but it will be hard to integrate with many of them. If
the design of digital libraries is biased by the needs of a small number of
powerful user groups (experts, for example, as opposed to lay persons), then
they might discriminate against others. Or they may simply be pulled to pieces,
with different digital libraries heading in different directions without being
interoperable with one another. Managing these tensions will be a great
institutional challenge. Digital libraries may also become the terrain upon
which diverse institutions negotiate a common set of standards that facilitate
activity in each area without artificial constraint.
6 Conclusion
This
chapter has sketched some of the institutional problems with which the
development of digital libraries must contend. It has also made clear that
librarians, far from being automated into nonexistence by new technology,
retain a considerable role in ensuring that libraries continue to encourage
these values (cf. Nardi and O'Day 1996). This role is centrally one of design
-- not the command-and-control style of design from which computers first
emerged, but a participatory style in which the well-being of social
institutions and their participants cannot be separated from the construction
of technical systems. This new style of design thus involves leadership skills
of a high order. But it also involves analytical skills, and I hope to have
demonstrated the role of social theory in the practical work of designing
digital libraries that can be truly useful in a complicated world. Among the
contributions of social theory has been a clear sense in which a library, even
when it is digital, is still a place: the place where a scholarly community or
a social movement can conduct its collective cognition with a reasonable degree
of autonomy. We still know little about the construction of such places, but
perhaps we can renew our appreciation of the need for them.
*
Acknowledgements
I
appreciate helpful comments by Nancy Van House.
*
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